在本文中,我们提出了一种算法,以在动态场景的两对图像之间插值。尽管在过去的几年中,在框架插值方面取得了重大进展,但当前的方法无法处理具有亮度和照明变化的图像,即使很快将图像捕获也很常见。我们建议通过利用现有的光流方法来解决这个问题,这些方法对照明的变化非常健壮。具体而言,使用使用现有预训练的流动网络估算的双向流,我们预测了从中间帧到两个输入图像的流。为此,我们建议将双向流编码为由超网络提供动力的基于坐标的网络,以获得跨时间的连续表示流。一旦获得了估计的流,我们就会在现有的混合网络中使用它们来获得最终的中间帧。通过广泛的实验,我们证明我们的方法能够比最新的框架插值算法产生明显更好的结果。
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Recently, e-scooter-involved crashes have increased significantly but little information is available about the behaviors of on-road e-scooter riders. Most existing e-scooter crash research was based on retrospectively descriptive media reports, emergency room patient records, and crash reports. This paper presents a naturalistic driving study with a focus on e-scooter and vehicle encounters. The goal is to quantitatively measure the behaviors of e-scooter riders in different encounters to help facilitate crash scenario modeling, baseline behavior modeling, and the potential future development of in-vehicle mitigation algorithms. The data was collected using an instrumented vehicle and an e-scooter rider wearable system, respectively. A three-step data analysis process is developed. First, semi-automatic data labeling extracts e-scooter rider images and non-rider human images in similar environments to train an e-scooter-rider classifier. Then, a multi-step scene reconstruction pipeline generates vehicle and e-scooter trajectories in all encounters. The final step is to model e-scooter rider behaviors and e-scooter-vehicle encounter scenarios. A total of 500 vehicle to e-scooter interactions are analyzed. The variables pertaining to the same are also discussed in this paper.
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As one of the most popular micro-mobility options, e-scooters are spreading in hundreds of big cities and college towns in the US and worldwide. In the meantime, e-scooters are also posing new challenges to traffic safety. In general, e-scooters are suggested to be ridden in bike lanes/sidewalks or share the road with cars at the maximum speed of about 15-20 mph, which is more flexible and much faster than the pedestrains and bicyclists. These features make e-scooters challenging for human drivers, pedestrians, vehicle active safety modules, and self-driving modules to see and interact. To study this new mobility option and address e-scooter riders' and other road users' safety concerns, this paper proposes a wearable data collection system for investigating the micro-level e-Scooter motion behavior in a Naturalistic road environment. An e-Scooter-based data acquisition system has been developed by integrating LiDAR, cameras, and GPS using the robot operating system (ROS). Software frameworks are developed to support hardware interfaces, sensor operation, sensor synchronization, and data saving. The integrated system can collect data continuously for hours, meeting all the requirements including calibration accuracy and capability of collecting the vehicle and e-Scooter encountering data.
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In this paper, we propose SceNDD: a scenario-based naturalistic driving dataset that is built upon data collected from an instrumented vehicle in downtown Indianapolis. The data collection was completed in 68 driving sessions with different drivers, where each session lasted about 20--40 minutes. The main goal of creating this dataset is to provide the research community with real driving scenarios that have diverse trajectories and driving behaviors. The dataset contains ego-vehicle's waypoints, velocity, yaw angle, as well as non-ego actor's waypoints, velocity, yaw angle, entry-time, and exit-time. Certain flexibility is provided to users so that actors, sensors, lanes, roads, and obstacles can be added to the existing scenarios. We used a Joint Probabilistic Data Association (JPDA) tracker to detect non-ego vehicles on the road. We present some preliminary results of the proposed dataset and a few applications associated with it. The complete dataset is expected to be released by early 2023.
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Problem statement: Standardisation of AI fairness rules and benchmarks is challenging because AI fairness and other ethical requirements depend on multiple factors such as context, use case, type of the AI system, and so on. In this paper, we elaborate that the AI system is prone to biases at every stage of its lifecycle, from inception to its usage, and that all stages require due attention for mitigating AI bias. We need a standardised approach to handle AI fairness at every stage. Gap analysis: While AI fairness is a hot research topic, a holistic strategy for AI fairness is generally missing. Most researchers focus only on a few facets of AI model-building. Peer review shows excessive focus on biases in the datasets, fairness metrics, and algorithmic bias. In the process, other aspects affecting AI fairness get ignored. The solution proposed: We propose a comprehensive approach in the form of a novel seven-layer model, inspired by the Open System Interconnection (OSI) model, to standardise AI fairness handling. Despite the differences in the various aspects, most AI systems have similar model-building stages. The proposed model splits the AI system lifecycle into seven abstraction layers, each corresponding to a well-defined AI model-building or usage stage. We also provide checklists for each layer and deliberate on potential sources of bias in each layer and their mitigation methodologies. This work will facilitate layer-wise standardisation of AI fairness rules and benchmarking parameters.
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When answering natural language questions over knowledge bases (KBs), incompleteness in the KB can naturally lead to many questions being unanswerable. While answerability has been explored in other QA settings, it has not been studied for QA over knowledge bases (KBQA). We first identify various forms of KB incompleteness that can result in a question being unanswerable. We then propose GrailQAbility, a new benchmark dataset, which systematically modifies GrailQA (a popular KBQA dataset) to represent all these incompleteness issues. Testing two state-of-the-art KBQA models (trained on original GrailQA as well as our GrailQAbility), we find that both models struggle to detect unanswerable questions, or sometimes detect them for the wrong reasons. Consequently, both models suffer significant loss in performance, underscoring the need for further research in making KBQA systems robust to unanswerability.
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The exercise of detecting similar bug reports in bug tracking systems is known as duplicate bug report detection. Having prior knowledge of a bug report's existence reduces efforts put into debugging problems and identifying the root cause. Rule and Query-based solutions recommend a long list of potential similar bug reports with no clear ranking. In addition, triage engineers are less motivated to spend time going through an extensive list. Consequently, this deters the use of duplicate bug report retrieval solutions. In this paper, we have proposed a solution using a combination of NLP techniques. Our approach considers unstructured and structured attributes of a bug report like summary, description and severity, impacted products, platforms, categories, etc. It uses a custom data transformer, a deep neural network, and a non-generalizing machine learning method to retrieve existing identical bug reports. We have performed numerous experiments with significant data sources containing thousands of bug reports and showcased that the proposed solution achieves a high retrieval accuracy of 70% for recall@5.
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We study the task of training regression models with the guarantee of label differential privacy (DP). Based on a global prior distribution on label values, which could be obtained privately, we derive a label DP randomization mechanism that is optimal under a given regression loss function. We prove that the optimal mechanism takes the form of a ``randomized response on bins'', and propose an efficient algorithm for finding the optimal bin values. We carry out a thorough experimental evaluation on several datasets demonstrating the efficacy of our algorithm.
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In this paper, we propose and showcase, for the first time, monocular multi-view layout estimation for warehouse racks and shelves. Unlike typical layout estimation methods, MVRackLay estimates multi-layered layouts, wherein each layer corresponds to the layout of a shelf within a rack. Given a sequence of images of a warehouse scene, a dual-headed Convolutional-LSTM architecture outputs segmented racks, the front and the top view layout of each shelf within a rack. With minimal effort, such an output is transformed into a 3D rendering of all racks, shelves and objects on the shelves, giving an accurate 3D depiction of the entire warehouse scene in terms of racks, shelves and the number of objects on each shelf. MVRackLay generalizes to a diverse set of warehouse scenes with varying number of objects on each shelf, number of shelves and in the presence of other such racks in the background. Further, MVRackLay shows superior performance vis-a-vis its single view counterpart, RackLay, in layout accuracy, quantized in terms of the mean IoU and mAP metrics. We also showcase a multi-view stitching of the 3D layouts resulting in a representation of the warehouse scene with respect to a global reference frame akin to a rendering of the scene from a SLAM pipeline. To the best of our knowledge, this is the first such work to portray a 3D rendering of a warehouse scene in terms of its semantic components - Racks, Shelves and Objects - all from a single monocular camera.
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Training self-driving cars is often challenging since they require a vast amount of labeled data in multiple real-world contexts, which is computationally and memory intensive. Researchers often resort to driving simulators to train the agent and transfer the knowledge to a real-world setting. Since simulators lack realistic behavior, these methods are quite inefficient. To address this issue, we introduce a framework (perception, planning, and control) in a real-world driving environment that transfers the real-world environments into gaming environments by setting up a reliable Markov Decision Process (MDP). We propose variations of existing Reinforcement Learning (RL) algorithms in a multi-agent setting to learn and execute the discrete control in real-world environments. Experiments show that the multi-agent setting outperforms the single-agent setting in all the scenarios. We also propose reliable initialization, data augmentation, and training techniques that enable the agents to learn and generalize to navigate in a real-world environment with minimal input video data, and with minimal training. Additionally, to show the efficacy of our proposed algorithm, we deploy our method in the virtual driving environment TORCS.
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